Palim

Changelog

Every first-parent commit on main becomes one patch release, assigned by the release bot after the push. Feature branches never touch version numbers; the merge title is the changelog line. 19 releases so far.

v0.1.19
2026-09-22
add high detail voxel and pixelart rendering #19
v0.1.18
2026-09-22
add presentation only material art configuration #18
v0.1.17
2026-09-22
implement geometry selection for people modes #17
v0.1.16
2026-09-22
add pixel rendering settings and world camera target #16
v0.1.15
2026-09-22
refactor voxel scaling and controls #15
v0.1.14
2026-09-22
add fine voxel classification and queries #14
v0.1.13
2026-09-22
extend mesh and world view for detail levels #13
v0.1.12
2026-09-22
extend style tab and add pixel art preset #12
v0.1.11
2026-09-22
update documentation for clarity and detail #11
v0.1.10
2026-09-22
voxel simulation engine m2o7t5 #10
v0.1.9
2026-09-21
Add lineage system: peoples, descent, and cultural identity #9
v0.1.8
2026-09-21
vigilant sagan clh9fp #8
v0.1.7
2026-09-21
Add half-metre detail layer for architectural features #7
v0.1.6
2026-09-21
enhance game realism and dynamics #6
v0.1.5
2026-09-20
Add town square and quarry management systems #5
v0.1.4
2026-09-20
Add building fittings, landscape management, and storey allowance system #4
v0.1.3
2026-09-19
Refactor UI into modular docked panels system #3
v0.1.2
2026-09-19
clever bardeen sp4ibr #2
v0.1.1
2026-09-18
Implement emergent building design through evolved neural networks #1