Playground
One frame, every tool. Each one runs the real simulation or reads the real definitions; there are no mock-ups here. The native viewer has the same tools in its engine panel (G).
Full renderer
The desktop renderer in WebGPU: fine voxels, water, grass, pixel art, cutaways, people, maps and the engine editor.
The land
A valley without the town, run forward by years under a climate scenario: height, change, snow and ice, fertility, water.
Lenses
Every surface lens on one city: material, era, water, cultures, territories, fertility, snow, traffic.
The cut
A slice through the city, voxel by voxel, ground level and up: the palimpsest itself.
Templates
The parametric building templates: slots, options and levels the chooser picks from.
Materials
Every material with its colour, durability and what it is made of and salvages to.
Eras
The six eras, their gates, palettes and paving ladders, and the level ceiling curve.
Events
Make things happen: a colder century, a hungry policy, a fire-prone town, then watch the chronicle.
Seeds
Stills rendered headlessly per release, and a seed picker for the browser.