Templates
The parametric building templates: slots, options and levels the chooser picks from.
A template is a kind of building as slots with options; a level is one step of it (hut → cottage → house → townhouse). The chooser picks, the compiler draws, the city measures: what you see here is blueprint::compile painted with the same isometric painter as the stills. In the game the DesignAdvisor offers a kept variant at every commission and the city may still refuse it.
house House Shelter
A dwelling that grows from a hut to a townhouse. Minimum footprint 5 × 6. Levels: hut → cottage → house → townhouse.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
hut Hut Shelter
The founding shelter. Minimum footprint 5 × 6. Levels: hut.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
tenement Tenement Shelter
Stacked households. Minimum footprint 6 × 6. Levels: lodgings → tenement → block.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
forge Forge Make
A smithy: the hearth is the point of it. Minimum footprint 4 × 4. Levels: smithy → forge → ironworks.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yeshearth: open | oven
mill Mill Make
A mill with a wheel on its wall. Minimum footprint 4 × 4. Levels: mill → tall mill.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yeswheel: side | none
workshop Workshop Make
A bench, a door, a roof. Minimum footprint 4 × 4. Levels: shed → workshop → works.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
granary Granary Store
Dry storage, lifted off the ground. Minimum footprint 4 × 4. Levels: store → granary.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yesraised: staddles | ground
warehouse Warehouse Store
Goods, with a hoist over the door. Minimum footprint 5 × 5. Levels: warehouse → bonded store.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
church Church Civic
A nave and a tower. Minimum footprint 5 × 7. Levels: chapel → church → minster.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yestower: low | tall | none
market Market Civic
A roof on posts, open to the square. Minimum footprint 5 × 5. Levels: market cross → market hall.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yessides: open | stalls
town hall TownHall Civic
Where the town decides; the flag goes on it. Minimum footprint 5 × 5. Levels: moot hall → town hall.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
school School Civic
Light and a yard. Minimum footprint 5 × 5. Levels: schoolroom → school.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
garrison Garrison Defend
A squat strong house with a flag. Minimum footprint 4 × 4. Levels: guardhouse → garrison.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes
farmstead Farmstead Grow
A house with the fields at its door. Minimum footprint 5 × 6. Levels: croft → farmstead.
walls: daub | timber | stone | brick | plaster | concreteroof: gable | hip | flatstoreys: 1 | 2 | 3 | 4chimney: none | one | twowindows: few | many | noneporch: none | frontannex: none | lean-to | toweryard: open | fenced | walledtrim: plain | dressedflag: no | yes